Glyphbound
Gameplay/About - The One-Handed Triangle Builder!
Fox Wizard goes into a Dungeon full of super thirsty monsters to rile up as many monsters as possible with his triangle spells and have a good time with them! You do that by placing three glyphs which creates a triangle where you have to kite the enemies in.
Motivation
My Entry for the "Finish your NSFW Project! 2026 - Q1" - Jam and first ever game to ever release. I always wanted to release just one game in my life and thought this would be a good opportunity. Also I love furry NSFW games with gameplay + striptease/ENM mechanics.
Features:
- One handed Action gameplay, you know why :D
- Hand drawn sprites and screens
- Two Enemy Types with different behaviours
- I put on my robe and wizard hat
- The hat stays on during sex.
What I'll probably/might add after the Jam:
- Menus
- Intro Art
- More Game Over scenes depending on Score
- More Enemies
- Powerups/HP + Clothes recovery
- Some extra when having caught 14 Werewolves
- Roguelite elements?
Controls
- WASD to move
- Shift to Dash
- Space to place glyphs
- Ctrl to pause
About AI use:
- I used AI to help with the Code.
- The BG Music is AI generated even though I hated doing that. I haven't found anything else I've found in the Internet fit what I wanted. I might commission a human artist if people like the game enough for me to make a full version.
- I will haven't used any AI for graphics, I wouldn't even know how without it looking ass x)
Requirements
- Game has been tested on a potato laptop (T460) and ran good there.
Updates
26.03.2026 - Small Hotfix for the audio to loop!
Download
Click download now to get access to the following files:

Comments
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The vibe coding is showing. Nor my arrows or WASD work.
Nah, was a typo on my side in the description, it's just WASD for now, haven't implemented more for now. Wouldn't be one handed otherwise. I wonder why it is not picking up for you, will add WASD Unicode in the next update. Tried the Windows/Linux Binaries?
So it's a cool game. But while playing it, why should I make small tris when I can always make BIG tris. I know it takes a lot of coding but I think a cool idea is to have big, weak tris but make the smaller tris stronger
Thank you, you're probably right it's probably some calculation, I'll note it down though!
Yeah it should give smaller tris more worth while making big tris safe but weak